Senior
Full time
Negotiable
Remote
Meet our studio
Back in 2012, a bunch of game industry veterans from Ukraine started VG Entertainment (ex-Vostok Games). Today, we are a full-scale game-making crew with several released games in the portfolio. Lately, we’ve been secretly working on something new and cool.
Our mission is to create games that delve deeper into topics like science, ecology, human-nature relationships, modern life, cruelty, and spirituality.
What are you working on?
- The name of the project(s): Unannounced ААА first person shooter
- Genres: Shooter
- Platforms: PC, Console
Team size and structure?
70+
For which tasks (responsibilities)?
Creating high-quality textures/materials using tools, such as Substance Designer / Painter, ZBrush & Photoshop
Collaborating with Tech Art to develop advanced shaders and material art pipelines
Working closely with Environment 3D artists and Level artists to create efficient, tileable textures and smart materials in Substance
Building and maintaining a high-quality PBR material library
Working closely with the Art Director and Lead to achieve a consistent look for the visuals
Creating documentation supporting techniques and processes.
Mentoring and guiding fellow artists as well as growing together as a team
What kind of professional are we looking for?
3+ years of experience working in a game development studio as a Material Artist
Portfolio demonstrating a wide variety of materials using both procedural and 3D sculpted techniques
Expert skills in Substance Designer, Substance Painter, ZBrush & Photoshop
Knowledge of Unreal Engine
Knowledge of Autodesk Maya and/or another 3D software package (Blender would be a plus)
Solid understanding of color theory, and be able to create balanced and appealing color palettes
Strong understanding of PBR standards and surface/light interactions
Able to work independently to a high level of quality solving visual and technical challenges
Would be a plus:
Architectural, Art or Technical education
Shipped 1+ AAA title as a Material Artist
Proficiency with Shaders
Ability to manage texture and shader efficiency
Experience leading other artists
Understanding of current tech possibilities and graphics trends
A passion for interior and architectural design
What are the conditions and bonuses?
Flexible work hours
18 business days of paid vacation
1 paid day off on your birthday
7 days of winter vacation for the entire studio
3 sick leaves in a row without a doctor’s note
1 paid day off on the day of donating blood
Medical insurance
English language courses
Comfortable office near the Olimpiyska metro station
Snacks, sweets and tea/coffee in the office
Freedom of creativity, no bureaucracy, and an awesome friendly team that helps you enhance your skills, as well as gain new knowledge and experience
It’s time to discover new gaming worlds and explore the unknown with VG Entertainment. We guarantee that it will be a super-fascinating experience, dear friend, and we’re waiting for you to join us! ;)
If we haven't contacted you within a week, it means that currently, your qualifications do not match the open position. However, we will add your resume to our database and will definitely reach out as soon as a relevant vacancy aligning with your experience opens up.
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